Workshop 37
Breaking the Frame:
From art on the gallery wall...
to art in the outside world
with support of the
Mass Cultural Council's
Cultural Investment Portfolio
BostonAPP/Lab Notes from May 24, 2022
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Nygel Jones: www.nygeljones.com
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Technology has potential to improve education
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How public can be close to art; it can be made for everyone
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Work shows movement frozen in the moment
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A frame is an encasing- breaking the restrictive normalcy of a rectangular frame
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New way of preservation
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To Nygel: What was it like seeing yourself in your piece for the first time? Has it sparked any new ideas? Has this technology altered your idea of voice?
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Such an easy way to access the work
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Control as the public to view the work how you want to view it
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Another way to experiment: opportunity for collaboration between various skilled artists
Nicholas Robbe: www.hoverlay.com
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AR: another way to tell a story that has attributes that make it unique
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Shift-camera is becoming a new browser for content
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Content becomes more powerful through context
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Art is not constrained by any laws of physics, logistics, permission for usage of space, Etc.
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Able to interact with the piece virtually by placing it within the real world; different from a picture or a video
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Can alter the piece (scale, angle, distance)
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Public has more opportunities to get engaged in ways no one has ever really thought about
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All in the hands of the artist; artists can decide how accessible/not accessible
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Serena Zhang: www.pellasgallery.com
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Pellas Gallery opened in 2019
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Nygel is represented by Pellas
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Contemporary art only
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Make art and the gallery world more accessible
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Digital art vs physical art: Medium, but also ownership
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Disconnect between VR and real life
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AR can be used for sales of pieces
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Selling human experiences
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Story behind the piece is crucial; can use AR to explain artists
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What resonated?
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Interactive
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An addition to the physical art world
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AR= No limits (logistically, financially, materials, etc.)
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Brings context to any piece
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Risks of creating contactless reality
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Breakthrough in medium: can create 3D experiences/VR (
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Technology is a tool
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Digital piece of art can evolve over time; can go and reengage
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Art can be more intentionally viewed
Some thoughts provoked by the workshop notes—DON’T HESITATE TO ADD/SUBTRACT/MODIFY!!
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Breaking the Frame...not only moving from the inside wall to the outside world but also permitting ongoing re-engagement with that world via technology: e.g., augmented reality.
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Expanding opportunities for “action” by that outside world in response to the work itself.
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Members of the public collaborate – initially with the artist, eventually with each other.
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Making artwork more accessible. Augmented reality is a way for people to get more connected to work they possibly wouldn’t have been able to access.
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Expanding ways of looking at/thinking about “frame as an encasing” and what those “encasings” could look like.
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Expanding the range of possible contexts for the original work – and exploring what “enhanced” contexts evoke regarding (1) that original work, and (2) the contexts themselves. Again, expanding/deepening experience(s).
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Breaking the frame = breaking the constraints on art by laws of physics, logistics, permission to use space
NEXT STEP(S): Where, who, and what in the world?
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Where else?
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Specifics of place?
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Who else?
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Artist? Public?
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What else?
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Collaboration between artist and public on the “big idea?”
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How else?
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Possible sources of funding
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