Workshop 23
ARTSCOMMONS ON THE GROUND
BostonAPP/Lab Notes from December 15, 2015
The many participants in the Lab’s November 24, 2015, workshop – where we began to bring the ArtsCommons to life -- created a rich set of both general and specific responses to the ArtsCommons’ core questions:
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Location: where can/should the ArtsCommons best be sited?
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Users: who will/can/should be engaging with these spaces?
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Curation: what topics/ideas issues can the ArtsCommons’ programming address?
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Criteria: how do we set priorities - and who is “we?”
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Infrastructure: what are the essential mechanical, electrical, environmental, safety requirements for the ArtsCommons?
One of November’s participants wrote later that the ArtsCommons’ “openness is its generosity; once the artists and community get their minds and hands on it, it will go beyond anything we come up with in a workshop.”
The challenge, then: identify the specific steps required to create a successful launch and ensure a residual impact of the ArtsCommons. For example:
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What are the most critical ingredients for structuring an effective ArtsCommons partnership?
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Given the flexibility built into the ArtsCommons’ initial design, what are the most efficient/effective approaches to siting, configuration, use of materials, etc.?
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What kinds of “prompts” will activate what kinds of activities or uses over the course of a two week long residency at a single site?
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What are the definitions of success – immediate as well as ongoing for the ArtsCommons?
The ideas summarized in the notes below suggest the multiple strategies by which participants saw the ArtsCommons coming to life.
Brainstorming kinds/examples of potential partnerships:
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Community Investors, via ideas and/or time
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Town Hall meetings to provide the community a voice in what happens in their space, as well as a way to find out what we should/can be leaving behind
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Space is money. What is a surplus in the community that needs to be shared?
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“Life Is Good”
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Studio Fresh
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Loft F Gallery, Design Museum Boston, Industrial Designers Society of Boston, Energy companies – solar, batteries etc.
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Blockchain (bitcoin) companies – enabling people to prove concepts
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Incentivizing partnerships via potential profitable scalability
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Organizations already established in communities that can foster activity. Places may not have the kind of venue like the Children’s’ Museum; however, they do have organizations like the Boys and Girls Club, where children can create a sense of community and are encouraged to express themselves through art. Thus maybe a “leave-behind” or performance is not a physical mark on the location, but enhancing these established communities via existing assets.
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Micro communities
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Boston Redevelopment Authority
Brainstorming kinds/examples of activities:
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Collaborative/diverse performances based on the specifics of a particular community (anniversaries, memorable dates).
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Themes for local civic engagement; dialogues and themes via installation(s) that would address social issues, and travel from one site to the next.
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Incubator for social groups.
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Physical platform that can engage and enable communities to evolve/continue.
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Location, location, location: The “black box” as a means of creating a place of activity? To draw, engage, and connect people – perhaps in a place with little or no pre-established initiatives re social engagement.
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Visual, lecture, performing -- one of each.
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Theme for X amount of time.
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Social media pulling attention, keeping focus on creative direction.
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Food and gardening (seasonal).
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Campfires.
Brainstorming kinds of/criteria for success:
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Knowledge: consistency, accessibility (social media), word of mouth, visibility.
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Create/sustain dialogue with the community to see what the ArtsCommons means or could mean to them.
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Pre-work with and preparing the community for the ArtsCommons as crucial component of what happens on/in/around the ArtsCommons.
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Regularity, reliability.
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Variety of audiences at one time (be open and consciously ambiguous enough to appeal to everyone)..
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Cross-seasonal unit that can scale and be simple/pure/"magical"/intuitive
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Timeline enabling community to engage and adapt to it before taking it away.
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Physical “list” that can be passed on.
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Growth of community in platforms, groups, friendships.
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Educational components such as people learning about local activities or just generally learning from one another.
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Cross-fertilization of cultures.
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Drop Box – social media hype before it gets there.
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Equal Opportunity: “natural selection” shouldn’t rely on funding – kit of parts should enable any idea to be seen through and given the chance to “prove itself.”
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Spatial/ physical hype: what happens in the space before the physical structure gets there? Excitement, questions, mystery, imagination
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Ideological hype/community Influence: community brainstorms for topic/themes that reflect an understanding of community needs. Who knows best? Insider or outsider?
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Constructive community input – ideals, not problems. Fill the space with good, not remove the negative.
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Involvement – core community vs. outside community.
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Incubator for movement: urban gardens, uplift what exists, reality that needs healing.
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Creating community: social media ... network > physical space ... destination
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Sponsor a network via, e.g., Kickstarter.
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Must-haves: power, wifi, security.
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Performance: intimate, secured stage, collecting something – filled with stuff.
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Barber shop; mani-pedi.
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Transparent walls.
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Open studios/open streets.