Workshop 34
FOR CHARLESGATE PARK AND BEYOND: ART+DESIGN FOR ACCESSIBILITY IN PUBLIC SPACES
BostonAPP/Lab Notes from November 5, 2018
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What role(s) can art – however defined and in whatever medium! – play as an element of inclusive design in public spaces?
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We’ve included the responses by a number of participants to a set of questions posed at the end of the Workshop.
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Check these out – and the notes themselves – for the range of ideas and recommendations generated...and send along your own ideas and responses to info@bostonapp.org!
FROM THE WORKSHOP ANNOUNCEMENT
Significant planning is underway to restore Charlesgate Park as the critical link in Frederick Law Olmsted's single park system -- which includes the Esplanade, the Commonwealth Avenue Mall, and the Emerald Necklace.
There's a special opportunity here: to incorporate, via art and design, new ideas and identify new opportunities for increasing accessibility and inclusivity in public spaces -- to expand a real-time, working definition of "the public" for the Park, for the neighborhood, for the system itself, and for the city as a whole.
We invite you and all Workshop participants to come up with new responses to the challenges of -- and questions about -- accessibility and inclusivity:
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What kinds of initiatives could/will contribute to accessibility at Charlesgate -- from park bench to pathway? In what ways?
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What role(s) can art -- however defined and in whatever medium! -- play as an element of inclusive design in public spaces?
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What part can you play in meeting those challenges?
Helping to shape the discussion will be Charles Baldwin, of Mass Cultural Council's Universal Participation Initiative; Dan Adams and Marie Law Adams, of Landing Studio; Parker James, of the Charlesgate Alliance. They'll provide a set of frames -- historic, art, design, and community engagement -- within which to consider issues of accessibility. Participants will then break into small groups to brainstorm how these frames can be filled in!
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Community + Wellbeing
Public means...
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Open to everyone
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Define “everyone”
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Navigation is important
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Orientation
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What makes people want to engage w/the space?
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What’s the experience of entering the space?
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Clarifying the space and access
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Engage w/greater audience
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Write down the needs of everyone
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Provide opportunities to “get lost” w/well-defined navigation
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Provide entrances to all areas
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Space for programming
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Quiet space
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Connection to water
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Access with texture: stone dust for paths, rock walls
Accessibility
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Solar chargers on bencher
The role of art
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Relaxing structures for seating
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Bridge intergenerational gaps
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Space for children – magical
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Structures w/twigs and branches
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Call to artists
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Change play space yearly?
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Food trucks/coffee carts
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Engage w/sound/light
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Light-up swings
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Fountains/water features/fog art
Nature
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Get up high
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See the whole site
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Understand the larger system
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Walls obstruct view
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Map/visual depiction of whole thing
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Why and how does it communicate “No Entry”/”Forbidden Zone”?
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Not all of it is under the Bowker Overpass
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You can’t invite people to touch dirty water: how should people access the site?
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Visual access
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Son et Lumiere
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Chairs gave access
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Lighting to highlight
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Paint overpass to show drivers above what’s happening below!
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Vegetation hides the site
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How can art/design support + enhance accessibility?
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Lights! It’s under a roof
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Design inspired by the shadows of birds
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Reflected water: visual
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Tactile mapping
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Feeling where/what you are: sensual
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Audio: you drive it
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When I do X, this lights up, or this sound makes X happen
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Sound of highway translated below
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Sound of water translated somehow
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Intentional anticipation of human variety
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Besides water...
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Plantings – new landscapes
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Highlight nature – how to make it communicate more
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Natural fauna representing a particular area: possibly, then, a particular natural sign to locate each linear site
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Ex. Wetland, marsh, swamp
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These are currently not behaving the way a river should
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Perhaps it is behaving more like a long skinny lake
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Pontoon platform
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Be near the water without touching it
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Telling the story makes it much more...interesting!
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Linear....wetland!
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Softer!
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Softer plants! Just because it’s under an overpass doesn’t mean stuff couldn’t grow...this is not a light issue...
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A COUPLE OF QUESTIONS
What were your biggest takeaways from this evening regarding “art+design for accessibility in public spaces?”
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To think about all levels of accessibility in art from sound, visual, materials, color, texture, space, functional sculpture, intergenerational play areas, etc.
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Amazed at this history of Charlesgate, and inspired by the energy tonight
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Need to find ways to activate the space during the years before final completion. Art of many kinds would do this. How to make the most of the river. I was surprised how little newcomers knew of the history: how to change that.
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Thinking about the Muddy River as a lake, non-moving
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A lot of work
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I love to think about making ACCESS to all – such a creative thing!
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The history of Charlesgate and its potential; participatory process; UP initiative w/Mass Cultural Council
For a possible follow-up workshop, which topics would you most like to dig into?
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Continued digging into innovative ways to engage all people through art, plus creating accessibility. Maybe look at actual case studies of other people/parks how to activate space before the park will be built
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Sound, and creating quiet spaces
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The river. Which plants for texture? What the “diverse” people really want from them as the source
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How to make “a lake” attractive
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What art, & how to get it done? Connecting "artists" (writ large) with the space
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Performance art; bench-design charrette called “Plan Against Loneliness”; ecological potentials – learning from Alewife
Any additional thoughts? ​
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Love the conversation – can we see how these conversations will be incorporated into the final design?
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"Earl of Sandwich" facility in Boston Common, formerly an unused structure. Call for food outlet could be realized by converting building already there into a "Starbucks" or equivalent